Pilla - Pilla (2011)
Short GDD
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View: 3D Isometric.
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Objective: There were several modes:
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- Catch: If you play as a hunter, you have to catch all the other players. If you play as a prey, you have to run away from the hunter until the time finishes.
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- Flag Capture: In that mode there are two teams and one flag for each one. The objective of the mode is capture the enemy team flag and carry it to your allied base.
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- Peste: One player is the hunter and have to catch another one. Once other user is catched he becomes the hunter and the hunter becomes a prey. Once the time is over, win all the player that are prey.
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- Zombie: One player start catching and others have to run away. If one player is catched he turns to a hunter also. The aim of the mode is be the last catched.
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Game Mechanics: The player can move in a plane. (Jumps not allowed). We tryied to use the silence and a few FX sounds to force the player use the ear to localize other players. Before start the game, each player can choose two different clothes. Each one give a player an special ability (sprint, invisibility, kicking a ball...).
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Story: None.
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Resources: Unity 3D, Blender, Adobe Photoshop, C# and magic hands.
What was my work done here?
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Game Design
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Characters 3D Modeling
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Environtment 3D modeling
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Map 3D modeling
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Skeletal animations
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Animations
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Texture drawing