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Pilla - Pilla (2011)

 

Short GDD

 

  • View: 3D Isometric.

 

  • Objective: There were several modes:

    1.  

    2. - Catch: If you play as a hunter, you have to catch all the other players. If you play as a prey, you have to run away from the hunter until the time finishes. 

    3.  

    4. - Flag Capture: In that mode there are two teams and one flag for each one. The objective of the mode is capture the enemy team flag and carry it to your allied base.

    5.  

    6. - Peste: One player is the hunter and have to catch another one. Once other user is catched he becomes the hunter and the hunter becomes a prey. Once the time is over, win all the player that are prey. 

    7.  

    8. - Zombie: One player start catching and others have to run away. If one player is catched he turns to a hunter also. The aim of the mode is be the last catched. 

 

  • Game Mechanics: The player can move in a plane. (Jumps not allowed). We tryied to use the silence and a few FX sounds to force the player use the ear to localize other players. Before start the game, each player can choose two different clothes. Each one give a player an special ability (sprint, invisibility, kicking a ball...).

 

  • Story: None.

 

  • Resources: Unity 3D, Blender, Adobe Photoshop, C# and magic hands.

 

 

 

 

 

 

What was my work done here?

 

 

  • Game Design

  • Characters 3D Modeling 

  • Environtment 3D modeling

  • Map 3D modeling 

  • Skeletal animations

  • Animations

  • Texture drawing

 

 

 

 

 

 

Gameplay:
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