top of page
ScreenShots:

Tokens (2013)

"Asynchronous online game"

Short GDD

 

  • ViewIsometric 3D. 

 

  • Objective: During each match, the player has to defeat his enemies using his skills. Once the match finishes, the user gains some points which could be used to buy more skills and skins.

 

  • Game Mechanics: Before the battle, the user has to select a hero, a map and the game mode (1vs1, 3vs3, cooperative... ). At first each hero has one different skill but the user can buy some new skills (by game money or real money). 

    Every player has N action points for turn that can be spent on skills (attacks, defense, movement). All the players only can see their allies actions until the turn is solved. Finally both teams solve the actions at the same time.  

    In order to use powerful skills on enemies, the player needs to build some items and equip it. The player can destroy enemy items and skills. 
    For build items, the player needs to collect some "energy" spread on the ground

 

​When the game ends, the player earn gold that can be used to buy new champions, skills and skins.  

 

  • Story: None.

 

  • Resources: Unity 3D, Blender, JavaScript, Photoshop and magic hands.

What was my work done here?

 

 

  • Game Design

  • Characters 3D Modeling 

  • Environtment 3D modeling

  • Map 3D modeling 

  • Skeletal animations

  • Animations

  • Texture drawing

  • Special Effects

  • GUI design

 

 

 

 

 

 

Gameplay:
bottom of page